
GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009. Boston, MA, Etats-Unis, février 2009. pages 15–22. ACM, 2009.
Références BibTex
@inproceedings{B-CraNeyLefEis09,
author = {Cyril Crassin and Fabrice Neyret and Sylvain Lefebvre and Elmar Eisemann},
title = {GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering},
booktitle = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009, February, 2009},
address = {Boston, MA, Etats-Unis},
publisher = {ACM},
pages = {15--22},
month = fev,
year = 2009
}
author = {Cyril Crassin and Fabrice Neyret and Sylvain Lefebvre and Elmar Eisemann},
title = {GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering},
booktitle = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009, February, 2009},
address = {Boston, MA, Etats-Unis},
publisher = {ACM},
pages = {15--22},
month = fev,
year = 2009
}