
Octree Textures on the GPU
In Pharr Matt editors GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation. Chapitre 37 pages 595–613. Addison Wesley, 2005.
Images et Films
Voir aussi
Références BibTex
@incollection{LHN05a,
author = {Sylvain Lefebvre and Samuel Hornus and Fabrice Neyret},
title = {Octree Textures on the {GPU}},
booktitle = {GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation},
editor = {Matt Pharr},
publisher = {Addison Wesley},
chapter = 37,
pages = {595--613},
month = mar,
year = 2005
}
author = {Sylvain Lefebvre and Samuel Hornus and Fabrice Neyret},
title = {Octree Textures on the {GPU}},
booktitle = {GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation},
editor = {Matt Pharr},
publisher = {Addison Wesley},
chapter = 37,
pages = {595--613},
month = mar,
year = 2005
}