Title: Smooth Adaptive Fitting of 3D models using hierarchical
triangular splines

Abstract:
The recent ability to measure quickly and inexpensively dense sets
of points on physical objects has deeply influenced the way engineers
represent shapes in CAD systems, animation software or in the
game industry.
Many researchers advocated to completely bypass smooth surface
representations, and to stick to a dense mesh model throughout the
design process. Yet smooth analytic representations are still required
in standard CAD systems and animation software, for reasons of
compactness, control, appearance and manufacturability.
In this
paper we present a new method for fitting a smooth adaptively refinable
triangular spline surface of arbitrary topology to an arbitrary
dense triangular mesh. The key ingredient in our solution is that
adaptive fitting is achieved by 4-splitting triangular surface patches locally
therefore no particular attention has to be paid the validity of an underlying
subdivided mesh.
Furthermore, the final surface is composed of low-degree
polynomial patches that always join with G1-continuity. The ability to
adaptively refine the model allows to achieve a given approximation
error with a minimal number of patches.
Reference:
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonneau,
Smooth Adaptive Fitting of 3D models using hierarchical triangular splines,
International Conference on Shape Modeling and Applications, SMI'05, pp. 13-22 (2005)

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