
Active Geometry for Game Characters
In Boulic R., Chrysanthou Y. et Komura T. editors, 3rd International Conference on Motion in Games, MIG 2010. Zeist, Pays-Bas, décembre 2010. Lecture Notes in Computer Science volume 6459, pages 170–181. Springer, 2010. Conférence invitée.
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@inproceedings{B-RohHahCan10,
author = {Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani},
title = {Active Geometry for Game Characters},
booktitle = {3rd International Conference on Motion in Games, MIG 2010, December, 2010},
series = {Lecture Notes in Computer Science},
editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura},
address = {Zeist, Pays-Bas},
publisher = {Springer},
volume = 6459,
pages = {170--181},
keywords = {Geometry, Procedural model, Constant volume, Wrinkles},
note = {invited conference},
month = nov,
year = 2010
}
author = {Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani},
title = {Active Geometry for Game Characters},
booktitle = {3rd International Conference on Motion in Games, MIG 2010, December, 2010},
series = {Lecture Notes in Computer Science},
editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura},
address = {Zeist, Pays-Bas},
publisher = {Springer},
volume = 6459,
pages = {170--181},
keywords = {Geometry, Procedural model, Constant volume, Wrinkles},
note = {invited conference},
month = nov,
year = 2010
}