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Interactive Solid Animation Using Linearized Displacement Constraints

In 9th Eurographics Workshop on Computer Animation and Simulation, EGCAS. Portugal, septembre 1998. pages 61–72. 1998.
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We present a new approach for interactive solid animation. It allows a user to efficiently trade-off accuracy for speed, making complicated structures tractable in interactive time. Linearized displacement constraints are used in conjunction with an efficient iterative equation solver to perform the assembly of articulated solids. This allows the initialization of a scene and the correction of numerical integration errors. A robust integration scheme limits the instabilities due to approximations. Applications are shown and discussed.

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BibTex References

@inproceedings{Fau98,
author = {Fran\c{c}ois Faure},
title = {Interactive Solid Animation Using Linearized Displacement Constraints},
booktitle = {9th Eurographics Workshop on Computer Animation and Simulation, EGCAS, September, 1998},
address = {Portugal},
pages = {61--72},
year = 1998
}

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