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Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness

In 3rd Workshop in Virtual Reality Interaction and Physical Simulation, VRIPHYS '06. Madrid, Espagne, novembre 2006. pages . 2006.
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We present a new method for physically animating deformable shapes using finite element models (FEM). Contrary to commonly used methods based on tetrahedra, our finite elements are the bounding voxels of a given shape at arbitrary resolution. This alleviates the complexities and limitations of tetrahedral volume meshing and results in regular, well-conditionned meshes. We show how to build the voxels and how to set the masses and stiffnesses in order to model the physical properties as accurately as possible at any given resolution. Additionally, we extend a fast and robust tetrahedron-FEM approach to the case of hexahedral elements. This permits simulation of arbitrarily complex shapes at interactive rates in a manner that takes into account the distribution of material within the elements.

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BibTex References

@inproceedings{NPF06,
author = {Matthieu Nesme and Yohan Payan and Fran\c{c}ois Faure},
title = {Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness},
booktitle = {3rd Workshop in Virtual Reality Interaction and Physical Simulation, VRIPHYS '06, November, 2006},
address = {Madrid, Espagne},
keywords = {physically based dynamics, deformable objects, finite element animation},
month = nov,
year = 2006
}

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