Drops of water texture sprites
In Engel Wolfgang F. editors ShaderX2: Shader Programming Tips & Tricks With DirectX 9. Wordware Game Developer's Library . pages 190–206. Wordware Publishing, 2003.
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BibTex References
@incollection{Lef03,
author = {Sylvain Lefebvre},
title = {Drops of water texture sprites},
booktitle = {ShaderX2: Shader Programming Tips \& Tricks With DirectX 9},
series = {Wordware Game Developer's Library},
editor = {Wolfgang F. Engel},
publisher = {Wordware Publishing},
pages = {190--206},
keywords = {shader gpu programming real time directx dynamic effects texture sprite},
month = oct,
year = 2003
}
author = {Sylvain Lefebvre},
title = {Drops of water texture sprites},
booktitle = {ShaderX2: Shader Programming Tips \& Tricks With DirectX 9},
series = {Wordware Game Developer's Library},
editor = {Wolfgang F. Engel},
publisher = {Wordware Publishing},
pages = {190--206},
keywords = {shader gpu programming real time directx dynamic effects texture sprite},
month = oct,
year = 2003
}