A Layered Model of a Virtual Human Intestine for Surgery Simulation

France Laure, Lenoir Julien, Angelidis Alexis, Meseure Philippe, Cani Marie-Paule, Faure François, Chaillou Christophe
Med. Images Anal., 9 (2), 123–132, 2005.
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In this paper, we propose a new approach to simulate the small intestine in a context of laparoscopic surgery. The ultimate aim of this work is to simulate the training of a basic surgical gesture in real-time: moving aside the intestine to reach hidden areas of the abdomen. The main problem posed by this kind of simulation is animating the intestine. The problem comes from the nature of the intestine: a very long tube which is not isotropically elastic, and is contained in a volume that is small when compared to the intestine s length. It coils extensively and collides with itself in many places. To do this, we use a layered model to animate the intestine. The intestine s axis is animated as a linear mechanical component. A specific sphere-based model han- dles contacts and self-collisions. A skinning model is used to create the intestine s volume around the axis. This paper discusses and compares three di erent representations for skinning the intestine: a parametric surface model and two implicit surface models. The first implicit surface model uses point skeletons while the second uses local convolution surfaces. Using these models, we obtained good-looking results in real-time. Some videos of this work can be found at: .

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Références BibTex

author = {Laure France and Julien Lenoir and Alexis Angelidis and Philippe Meseure and Marie-Paule Cani and Fran\c{c}ois Faure and Christophe Chaillou},
title = {A Layered Model of a Virtual Human Intestine for Surgery Simulation},
journal = {Med. Images Anal.},
volume = 9,
number = {2},
pages = {123--132},
keywords = {Physically-based Animation, Skinning, Implicit Surfaces},
month = avr,
year = 2005

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