Computer Animation of Human Walking: a Survey
J. Vis. Comput. Animat., 10 (1), 39–54, 1999. Published under the name Marie-Paule Cani-Gascuel.
This paper surveys the set of techniques developed in Computer Graphics for an- imating human walking. First, we focus on the evolution from purely kinematic \knowledge- based" methods to approaches that incorporate dynamics constraints, or use dynamics sim- ulations to generate motion. Then, we review the recent advances in motion editing, that enable the control of complex animations by interactively blending and tuning synthetic or captured motions.
Images and Movies
BibTex References
@article{MFCD99,
author = {Franck Multon and Laure France and Marie-Paule Cani and Gilles Debunne},
title = {Computer Animation of Human Walking: a Survey},
journal = {J. Vis. Comput. Animat.},
volume = 10,
number = {1},
pages = {39--54},
keywords = {animation, human walking, survey},
note = {Published under the name Marie-Paule Cani-Gascuel},
month = jan,
year = 1999
}
author = {Franck Multon and Laure France and Marie-Paule Cani and Gilles Debunne},
title = {Computer Animation of Human Walking: a Survey},
journal = {J. Vis. Comput. Animat.},
volume = 10,
number = {1},
pages = {39--54},
keywords = {animation, human walking, survey},
note = {Published under the name Marie-Paule Cani-Gascuel},
month = jan,
year = 1999
}

