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A sketch-based interface for clothing virtual characters

IEEE Comput. Graph. Appl., 27 (1), 72–81, 2007.
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We present a new method for interactively creating garments for dressing virtual characters. The user draws an outline of the front and back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics). Both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this varying distance information, using a distance field to the character's body. This method is integrated in an interactive system in which the user sketches the garment over the 3D model of the character. Our results show that the system can be used to create a broad range of clothes that may be worn in a variety of ways.

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Références BibTex

@article{TWBCH07,
author = {Emmanuel Turquin and Jamie Wither and Laurence Boissieux and Marie-Paule Cani and John F. Hughes},
title = {A sketch-based interface for clothing virtual characters},
journal = {IEEE Comput. Graph. Appl.},
volume = 27,
number = {1},
pages = {72--81},
keywords = {Sketch-based interfaces, garment design, 3D modelling, sketching clothes folds},
month = jan,
year = 2007
}

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